Well you’ve found it. Congratulations!
Do you know that according to the maths (as I understand it) of General Relativity, a “gravitational lens” could be demonstrated in my living room (without myself eating 10^24kg of pizza)?
I will show you how I used an optical “gravitational” lens to produce an Einstein Ring, and then discuss how we realized it in Space Engine (Get SE here! As part of the community, I am pleased to advertise that Space Engine has been featuring lively – and safe – black holes for a long time.)
We will be using a home-made iron stand, a selection of light sources and a wine glass. That’s all.
It’s then easy – and somehow intuitive, unlike most of Relativity in daily life – to observe an Einstein Ring for yourselves.
Place your light receptacle (eyes, for example) right above the opening of the cup, and shine light upwards, from the bottom.
I managed to get one like this.
Pierre de Fermat said that light always takes “the path of least time” in optical instruments. Similar to that, a ray of light in a perfect vacuum travels entirely in straight lines, although sometimes spacetime – “straightness” – itself can be distorted.
Representing 3-D space in some lower dimensions is a familiar way of representing its distortions. And it – you bet – at times looks just like a wine glass.
On the ginormous scales, we have evidence of the very phenomena, BTW. Ask any researcher working at the OGLE or MOA Projects, or simply look at the picture below, in which a sufficiently weighty elliptical galaxy, a “lens”, wears a distorted image of the more distant galaxy as her necklace.
Computationally, the analogy of wineglass optics was how the developing team approached the problem in SE. Thanks to the use of a good distance buffer, Space Engine could sample snapshots, “blackhole billboards”, of what is directly behind the black hole from the camera, and apply the lensing effects to them, iterating 2 to 8 times on different distance and detail levels based on user settings.
To save processing power, however, the entire lensing system is only active for “very dense” objects such as black holes, neutron stars and white dwarves.
After 2015, fancier things happened to Space Engine. Black holes sometimes generate with accretion disks and fake blueshift effects (its vicinity to the player tints the sky bluer… The current SE only works in the visible spectrum of things), making them even more stunning to behold.
I built this black hole, in the way that I did not build it. It was rendered using our program. However, since we had created an entire universe, laying down all the rules to allow for procedural emergence, this very object was not met until a long time after my expeditions into our own creation.
Maybe Space Engine is more like TRON than Stellarium?
I love OpenGL.
“z1” was a clever URL choice.
You may always escape this black hole by clicking on the logo below:
Yes. This is the only existent expositional posts prepared for the 2017 Transfer Applications. MIT didn’t even click on this link.